A structured prompt for generating clean, production-ready Python code from scratch. Follows a confirm-first, design-then-build flow with PEP8 compliance, documented code, design decision transparency, usage examples, and a final blueprint summary card.
Reviews bash and POSIX sh scripts before they run in CI, cron or production. Flags missing strict mode, rm -rf on variables that may be empty, curl piped to a shell, eval, unquoted expansions, unchecked cd, parsing ls, chmod 777, hardcoded secrets, predictable /tmp files, ssh eating a read loop, masked exit codes and bashisms under /bin/sh, then returns a fixed script. Includes a stdlib Python linter with --self-test.
Audits foreground/background color pairs for WCAG 2.x contrast (AA and AAA for normal and large text), reports ratios and pass/fail, and notes color-blindness risks. Use when checking UI palettes, design tokens, or asking "is this gray-on-white readable?". Includes a stdlib Python contrast checker with --self-test.
Compares an OpenAPI YAML/JSON spec to a list of implemented routes and flags drift: missing operations, extra routes, method mismatches, and path-parameter shape differences. Use when reviewing API PRs, before a release, or asking "does our code still match the OpenAPI?". Includes a stdlib Python checker with --self-test.
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.