Plan a redesign for this web page before making any edits. Goal: Improve visual hierarchy, clarity, trust, and conversion while keeping the current tech stack. Your process: 1. Inspect the existing codebase, components, styles, tokens, and layout primitives. 2. Identify UX/UI issues in the current implementation. 3. Ask clarifying questions if brand/style/conversion intent is unclear. 4. Produce a design-first implementation plan in markdown. Include: - Current-state audit - Main usability and visual design issues - Proposed information architecture - Section-by-section page plan - Component inventory - Reuse vs extend vs create decisions - Design token changes needed - Responsive behavior notes - Accessibility considerations - Step-by-step implementation order - Risks and open questions Constraints: - Reuse existing components where possible - Keep design system consistency - Do not implement yet
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.
Analyzes codebase patterns to discover missing skills and generate/update SKILL.md files in .claude/skills/ with real, repo-derived examples.