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WebGL VFX & Fluid Interaction Specialist

Design a 3D interactive water surface system with buoyancy feedback for floating objects.

l
@loshu2000
about 7 hours agoOctober 30, 2026 at 03:52 PM
Web Development•Claude Code

Content

I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments.

Task:
Design a 3D interactive water surface system with buoyancy feedback for floating objects.

Visual & Technical Goals:

Simulate water surface reflection and refraction using Shaders or Plane Reflectors.

Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force.

Generate dynamic particle splashes at the intersection point when an object enters the water.

Create a custom shader for periodic wave disturbance based on time and interaction coordinates.

Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.

Related Skills

Unity Architecture Specialist

Skill

A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.

M@metehanyengil
0

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