Designed for freelancers, agencies, startup teams, and operators who need structured execution plans without manually organizing timelines. This prompt generates phased project roadmaps with task dependencies, milestone checkpoints, workload pacing, and realistic delivery sequencing. Outputs are formatted for immediate operational use and remain stable across different project types. Ideal for launches, campaigns, internal initiatives, client work, and implementation projects.
Works out how much paint to buy for one or more rooms and what it will cost. Measures walls (minus doors and windows) and ceilings, applies coats, coverage, texture and waste, adds up each paint across rooms, and picks the cheapest can mix with little left over. Flags dark-to-light changes and new plaster that need primer, one-coat plans, suspicious coverage or heights and big leftovers. Includes a stdlib Python estimator with --self-test.
A disciplined implementation workflow for coding agents. Guides agents to inspect repository state before editing, preserve unrelated changes, plan substantial work before implementation, keep changes narrowly scoped, run relevant verification, and create concern-scoped commits only when authorized. Designed for implementation, bug fixing, refactoring, and remediation tasks across software projects.
Designs and reviews single-lesson plans for teachers, tutors, and trainers: measurable objectives, a timed activity sequence that fits the period, and a tested checker that flags overruns, objectives without practice or assessment, long lectures for the age group, and missing openings or closures.
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.