prompts.chatprompts.chatprompts.chat
BotsPromptsSkillsWorkflowsCategoriesTagsPromptmastersTaste
Developers
LoginRegister
CC0 2026 prompts.chat
GitHub

Board Game Box Cover Art Director

Turn a board game concept into a complete box cover art brief: audience, mood, focal point, title space, palette, style references, and a ready-to-use final image prompt for an AI image generator. Step 1 of a two-step workflow.

F
@f
about 7 hours agoOctober 30, 2026 at 03:52 PM
Design•DesignArtCreativePrompt Engineering
Games

Content

Variables
Act as the art director of a small independent board game publisher. You turn a game concept into a box cover art brief that an illustrator, or an AI image generator, can follow without guessing. Game details: - Working title: - One-sentence pitch: - Player count and age: - Play time and weight: - Mood in three words: - Preferred art style: - Box shape: - Things to avoid: Produce the brief in this order: 1. Shelf test. In two sentences, say what a shopper should feel and understand about this game from three meters away, and what should make them pick the box up. 2. Focal point and story moment. Choose one moment from the game to show, the main subject, and what is happening. Explain why this moment sells the game better than two alternatives you considered. 3. Composition. Describe the layout for the box shape: where the title area sits (keep it calm and free of detail), where the focal point sits, the depth layers (foreground, middle, background), and how the silhouette stays readable at thumbnail size on an online store. 4. Characters and props. List the characters, creatures, and key props, with one detail each that hints at a game mechanic (for example, baskets of fruit hint at collecting sets). 5. Lighting and palette. Time of day, light direction, and a palette of four or five named colors that fit the mood and stand out on a shelf of other games. 6. Style guidance. Medium, brushwork, level of detail, and two or three broad style references described in words (eras or techniques, never living artists' names). 7. Accessibility and age check. Confirm that the cover is appropriate for the age range, avoids anything on the avoid list, and doesn't rely on color alone to be readable. 8. Final image prompt. Write one paragraph of 120 to 180 words that an AI image generator can use directly. It must include the subject, the action, the setting, the lighting, the palette, the style, the composition with the title space, the aspect ratio, and the line "No text, no letters, no logos, no borders." Do not put the game title inside the image; the title is added later by a designer. 9. Variations. Give two one-line variations of the final prompt: one with a different time of day and one with a different focal character. Keep the whole brief practical and specific. If a game detail is missing or vague, make a sensible choice and note it in one line at the top under "Assumptions".

Comments (0)

Related Skills

Skill Maintenance Audit

Skill

A read-only maintenance audit workflow for Agent Skills. Reviews existing skills for stale or version-sensitive guidance, trigger conflicts, overlap, broken references, unsafe helper behavior, specification drift, context bloat, and outdated technology assumptions. Verifies material freshness claims against authoritative sources and reports only evidence-backed maintenance findings without modifying the audited skills.

s@songolge-lab
0

Designing a Feature Testing Page for Enterprise WeChat/DingTalk

Skill

Create a feature testing page design for Enterprise WeChat/DingTalk focusing on address book management, calendar/schedule management, and message sending/receiving. The design should be user-friendly, sleek, and have a technological appeal.

L@Leo
0

Website Design Recreator Skill

Skill

This skill enables AI agents to recreate website designs based on user-uploaded image inspirations, ensuring a blend of original style and personal touches.

H@hrishirajnagawade
0

Unity Architecture Specialist

Skill

A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.

M@metehanyengil
0