Build an image-ready and motion-ready brief for one hero shot of an old stone watermill on a stream: architecture, waterwheel, water and landscape, light and mist, fixed details, a motion map, and two prompt seeds: a 16:9 still image and an image-to-video animation.
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.
Builds a houseplant watering check calendar from a list of plants with pot size and material, light, drainage and last watering date. Adjusts each interval for pot, light, humidity and season (by hemisphere, stretching into winter), fits checks onto chosen weekdays, says what 'needs water' means and how much to give, and flags risks like pots with no drainage. Includes a stdlib Python planner with .ics export and --self-test.
Create a feature testing page design for Enterprise WeChat/DingTalk focusing on address book management, calendar/schedule management, and message sending/receiving. The design should be user-friendly, sleek, and have a technological appeal.
Plans a day hike leg by leg. Estimates time with Naismith's rule and Langmuir's descent corrections, adjusted for terrain, fitness, pack weight and breaks, gives clock times for each leg, checks the finish against sunset and the latest safe start, and works out water to carry between refills and snacks to pack. Flags after-dark finishes, long dry stretches and hard terrain late in the day. Includes a stdlib Python planner with --self-test.