A starter prompt for a friendly vertical app film. Claude builds it as an animation and you export it as MP4. Based on the Sharlo video on DrillUp, an app that splits restaurant bills between friends. See the finished Sharlo video and the full prompt (16,111 words): https://drillup.io/en/p/sharlo
Build a 10-second vertical motion design ad (1080x1920, 30 fps) for my app app_name, which what_it_does_in_one_sentence. Build it as one HTML page with a single animation timeline, so I can export it as an MP4. Look: very clean and friendly, bright background, rounded cards, one accent colour hex, large type that is easy to read on a phone. Scene 1 (0 to 2.4 s): the hook "[HOOK, max 6 words]" builds word by word in the upper third. Each word rises with a soft overshoot. Scene 2 (2.4 to 5.5 s): a phone screen slides up. It shows the main step of the app: [MAIN STEP, e.g. a receipt is read and split into names]. Scene 3 (5.5 to 8 s): the result pops in as small cards, one after another: result. Scene 4 (8 to 10 s): app icon, name and "call_to_action". Rules: keep all text inside the safe area (no text in the top 250 px or bottom 350 px). The camera keeps moving gently. One object carries the story from start to end.
A starter prompt for a vertical 3D film where the camera flies into an object and finds a new world inside it, again and again. Based on the One Prompt video on DrillUp (retro desk look). Watch the finished 3D film and get the full prompt (4,826 words): https://drillup.io/en/p/oneprompt
Build a 13-second vertical 3D film (1080x1920, 30 fps) for brand, which what_it_does_in_one_sentence. Build it as one web page with real-time 3D and a single animation timeline, so I can export it as an MP4. Idea: one single camera flight with no cuts. Every world sits inside an object of the world before. World 1 (0 to 4 s): a desk in a warm retro look. The camera moves slowly towards a monitor. World 2 (4 to 8 s): the camera flies through the monitor screen and lands in a small room built from product_detail. World 3 (8 to 11.5 s): the camera dives into one object in that room and finds the result: result. End (11.5 to 13 s): the logo of brand as a 3D object, with the line "call_to_action". Rules: the camera never stops and never cuts. Soft depth of field, light film grain. Simple, clear shapes that are easy to recognise.
A short starter prompt for a bright, friendly product film. Claude builds it as an animation and you export it as MP4. Based on the Nimbo video on DrillUp. Watch the finished Nimbo video and get the full prompt (16,865 words): https://drillup.io/en/p/nimbo
Build a 14-second motion design product film in 16:9 (1920x1080, 30 fps) for my app name, which what_it_does. Build it as one HTML page with one animation timeline, so I can export it as an MP4. Look: light grey-green background with a soft grid, white cards with thin borders, one brand colour hex, one clean sans-serif font. The text builds word by word: "hook_question" / "name step_1, step_2, and step_3 for you." / "result." Scene 1: the hook question, big and centred. Scenes 2 to 4: one card shows each step. The card from one step becomes the object of the next step. Scene 5: the result with a small "done" stamp. Scene 6: logo, name and "tagline". Rules: the camera never stands still. Every move is eased. Key words are in the brand colour, the rest stays dark.
A starter prompt for a calm film that looks like a map seen from above. Good for any product that works with places, routes or areas. Based on the Yieldo video on DrillUp. Watch the finished Yieldo video and get the full prompt (13,613 words): https://drillup.io/en/p/yieldo
Build an 11-second motion design product film in 16:9 (1920x1080, 30 fps) for my product name, which what_it_does. Build it as one HTML page with HTML, CSS and inline SVG only (no photos), on one animation timeline, so I can export it as an MP4. Look: a warm map seen from above. Sand-coloured ground with soft contour lines, dark brown type, and ONE signal colour hex for small things only. Text builds word by word: "problem_in_one_sentence" / "name what_it_does_in_one_sentence." / "claim." Scene 1: low, angled view of the map while the problem appears. Scene 2: the camera rises to a top view in the same place. Areas light up one after another. Scene 3: one camera move to a second place. A dark panel shows the result: result. Scene 4: one area turns into the logo. Name and claim appear. Rules: only one camera travel in the whole film. Words grow up from their baseline. Nothing moves linearly.
A starter prompt for a calm, premium film in a "desk in daylight" look with paper, a dark green app panel and a gold marker. Based on the Docketa video on DrillUp. Watch the finished Docketa video and get the full prompt (17,244 words): https://drillup.io/en/p/docketa
Build an 11-second motion design product film in 16:9 (1920x1080, 30 fps) for my AI tool name, which what_it_does. Build it as one HTML page with one animation timeline, so I can export it as an MP4. Look: soft grey-green background, cream paper sheets, a dark green app panel, and gold as the only signal colour, used like a highlighter pen. Text builds word by word: "problem" / "name [does step 1], [step 2], and [step 3]." / "claim." Scene 1: a stack of paper sheets with the problem line on top. Scene 2: one line on a sheet gets marked in gold and lifts off as a strip. Scene 3: one camera move to the app panel. The strip lands there as a card. Scene 4: the card opens and shows the better version: result. Scene 5: a gold marker stroke draws the logo. Name and claim appear. Rules: one object carries the story from start to end. Only one camera travel. Every move is eased.
Animate the step 2 hot spring image as the first frame into a calm 6-second shot: a slow push-in toward the pool and the inn, steam drifting and curling over the teal water, snow falling, lanterns and windows glowing steadily, and a clump of snow dropping from a pine branch into the pool with a small splash and spreading ripples. Step 3 of the Snowy Mountain Onsen at Dusk workflow.
Start from the step 2 image "Steaming Outdoor Hot Spring Beside a Snowy Mountain Inn at Blue Hour" as the exact first frame, and animate it into a calm 6-second cinematic shot. Keep the teal hot spring pool, the dark snow-capped rocks around it, the small stone lantern on the left, the larger stone lantern on the right, the two-storey wooden inn with its snowy roofs and warmly lit windows, the snow-laden pine trees, the dark mountain slope, the deep blue twilight sky, and the composition exactly as in the image. The camera makes a slow, gentle push-in toward the pool and the inn. Thick white steam drifts and curls slowly over the water and rises toward the trees. Large soft snowflakes keep falling evenly across the scene. The lanterns and the inn windows glow steadily without flickering. About two thirds of the way through, a small clump of snow slips off a pine branch above the pool and drops straight down into the water near the center, making a small white splash and soft ripples that spread outward and fade. The shot ends calm, with the steam still drifting. Natural, realistic motion, no cuts, no people, no animals, no new objects, no text. Soft sound of bubbling water, a quiet splash, and the hush of falling snow.A 30-second, 8-shot prompt for a rough hand-drawn anime sketch filmed like a shaky phone front-camera video: deadpan silver-haired Yuki and flustered Sumi goof around an apartment full of strange paintings with whip pans, crash zooms, a dropped phone and a bedsheet-ghost "Boo" payoff, with character references, style, avoid rules and a timed shot list. Trending on X, originally shared by @aimikoda: https://x.com/aimikoda/status/2115446648704827633
References: @[ref1]: Yuki. Shoulder-length silver-white hair with long bangs, olive-green eyes, small round silver earrings, loose pale camisole, flat deadpan face. @[ref2]: Sumi. Short black bob with uneven bangs, brown eyes, small gold earrings, cream camisole under an oversized off-white shirt, loud and easily flustered. @[ref3]: the style reference. Hand-drawn look, line quality and palette only; not its pose or layout. Visual style: Rough hand-drawn anime sketch, loose black ink lines, flat watercolor washes, muted grey, sage and beige palette, soft indoor daylight. Shot as a phone front camera video: handheld, restless, constantly bobbing and tilting with whoever holds it, quick crash zooms and whip pans. Avoid: No subtitles. No background music. No slow motion. No other people. Yuki and Sumi never merge or swap faces. Two friends goof around nonstop with a phone camera through a small apartment, each new spot in front of a different strange painting. Every change of place comes through a whip pan or a cut from the phone itself; nobody stands still. A visible gap always separates their faces. Sound: footsteps, phone rustle, shrieks, laughter, one line. Shot list: 8 shots, about 30 seconds. Scene 1: Continuous, in front of an orange painting with two huge round owl eyes. Shot 1 (0-4s): Close two-shot, high angle; the camera bobs quickly with Sumi, who holds the phone with her raised right arm from the top right corner. Yuki springs up into frame from below on screen left and flashes a V sign with both hands, face completely deadpan. Sumi sticks out her tongue and shakes her head side to side, her black bob flying. Cut as Yuki snatches the phone from Sumi's hand; the camera whips left in a blur. Scene 2: Continuous, in front of a blue-grey blob painting with one black hole for an eye. Shot 2 (4-8s): Medium shot, eye level; the whip pan lands here, and the camera, now in Yuki's right hand, quickly pans right to follow Sumi. Yuki stays at the bottom left edge of frame, deadpan. Sumi skids across the floor from screen left to screen right in her socks, arms flailing. Cut as Sumi spins and lunges straight at the lens. Shot 3 (8-11s): Close-up, eye level; the camera, still in Yuki's hand, does a fast crash zoom onto Sumi. Sumi's face is pressed almost against the lens, mouth wide open. Behind her, Yuki does a stiff robot dance with her free arm, still deadpan. Sumi bumps the phone; it tumbles out of Yuki's hand. Cut the instant the phone hits the floor. Scene 3: Later, in front of a dark green painting of a faded face. Shot 4 (11-15s): Extreme low angle from the floor; the phone already lies face up, locked-off camera looking at the ceiling. Both girls lean in over the lens from opposite sides, Yuki on screen left, Sumi on screen right. Yuki flips her silver hair forward over her whole face; one big eye peers through a gap. Sumi shrieks and jumps back out of frame, then her hand dives in and grabs the phone. Cut as the phone lifts off the floor. Scene 4: Continuous, a narrow hallway with a grey wall and a brown smeared painting. Shot 5 (15-19s): Medium close-up, Sumi holding the phone out in front of her and facing it while she runs backward down the hallway, still running flat out, laughing. Far behind her, at center, Yuki glides after her with her hair still over her face, arms limp, closing the distance. Cut as Sumi swings around a corner; the camera whips right. Scene 5: Continuous, in front of a beige wall with a round orange painting. Shot 6 (19-22s): Medium close-up, eye level, handheld; the camera heaves with Sumi's breathing. Sumi, holding the phone in her right hand, presses her back to the wall, panting, eyes darting left and right. Yuki is nowhere in frame. Cut as a white cloth drops in from the top of frame. Shot 7 (22-25s): Insert, close to the lens; the camera jolts once. A single white bedsheet with two black eye holes lowers from above in front of the lens, held by Yuki's hands. Yuki's line (flat, deadpan): "Boo." Shot 8 (25-30s): Wide two-shot, high angle; the camera quickly pulls back, then spins with them. Sumi, phone in her right hand, yanks the sheet with her left; the sheet tangles around both girls and they spin together, laughing, Yuki's hair now neat. Both thrust V signs at the lens. Sumi's index finger is still reaching for the lens when the clip cuts to black as the fingertip covers it. Style reference used for the character images (Midjourney blend): --sref 1448908625 3123598145 387469134 3207844525 --profile 7v4i3wf --stylize 1000
A nine-shot, 30-second timestamped prompt for a fake forgotten 1985 sword-and-sorcery film on 35mm: an arrogant emperor drinks a hooded servant's black chalice, his banquet guests turn out to be centuries dead and the servant is unmasked as a skeletal collector, with narrator and dialogue lines, 1980s practical-effects look, cinematography and sound design. Trending on X, originally shared by @azed_ai: https://x.com/azed_ai/status/2115831713981223000
Create a gripping 30-second dark fantasy film that looks like a forgotten Hollywood sword-and-sorcery movie from 1985, filmed on authentic 35mm with elaborate practical creature effects, handcrafted costumes, theatrical performances, and atmospheric cinematography. The story follows a ruthless emperor hosting a magnificent banquet inside his ancient palace. He has conquered seven kingdoms and believes no mortal can challenge him. During the celebration, a mysterious hooded servant presents him with a golden chalice containing a strange black liquid. The emperor drinks it to demonstrate his fearlessness, but something horrifying happens. Every guest at the table suddenly freezes, their faces slowly turning toward him. The emperor realizes that the people surrounding him have been dead for centuries, and the mysterious servant has come to collect a debt. Tell the story through exactly nine cinematic shots, with dramatic close-ups, theatrical camera movements, practical supernatural effects, and a shocking final revelation. Keep the entire film inside one enormous medieval throne hall, allowing the tension to develop naturally through the emperor's arrogance, the mysterious chalice, and the terrifying transformation of the banquet guests. Include a deep, ominous male narrator delivering short English voiceover lines, alongside natural spoken English dialogue from the emperor and the mysterious servant. All visible dialogue must feature expressive performances and accurate lip synchronization. [2] GLOBAL SETTING The entire film takes place inside an enormous medieval imperial throne hall at night. Massive stone columns support a vaulted ceiling, enormous crimson banners hang from the walls, and hundreds of flickering candles illuminate an extravagant banquet table covered with golden goblets, roasted meats, silver platters, and elaborate ceremonial decorations. Heavy velvet curtains frame towering windows overlooking a moonlit kingdom. The environment resembles a meticulously constructed 1980s fantasy movie set, with practical candlelight, thick atmospheric haze, handcrafted stone architecture, painted background extensions, and rich theatrical lighting. The Emperor: A commanding adult man in his late fifties with long silver hair, a thick gray beard, piercing blue eyes, and a proud, intimidating expression. He wears an enormous engraved golden crown decorated with red gemstones, elaborate gold ceremonial armor, and a long crimson velvet cloak with fur-lined shoulders. His voice is deep, powerful, and arrogant. The Mysterious Servant: A tall, unnaturally thin figure wearing a long black hooded robe with elaborate antique embroidery. His face remains mostly concealed beneath the hood, revealing pale skin, sunken eyes, and an unsettling expression. He carries an ancient golden chalice filled with thick black liquid. His movements are unnaturally calm and deliberate, and his voice is quiet, hollow, and mysterious. The Banquet Guests: Noblemen, noblewomen, knights, and royal advisers wearing elaborate medieval garments, ornate jewelry, embroidered gowns, and ceremonial armor. They initially appear alive and cheerful, but later reveal pale, decaying faces created with detailed practical prosthetic makeup. Their transformations remain non-graphic, resembling theatrical undead creatures from 1980s dark fantasy cinema. The Ancient Collector: The mysterious servant's true identity, revealed at the end as a supernatural skeletal figure beneath the hood, with glowing amber eyes and a face constructed using elaborate animatronic skull prosthetics. Cinematography: Authentic 1980s 35mm film photography, vintage anamorphic lenses, warm amber candlelight, rich crimson and gold color grading, deep theatrical shadows, subtle photochemical grain, gentle highlight halation, physical fog, elaborate practical sets, and dramatic fantasy compositions. Sound: Ominous orchestral score, medieval banquet ambience, distant laughter, clinking goblets, flickering flames, low supernatural whispers, and clear English character dialogue. [3] TIMESTAMPED STORYBOARD SHOT 1 | [00:00-00:03] THE CONQUEROR A magnificent wide cinematic shot reveals the emperor seated at the head of an enormous banquet table, surrounded by laughing nobles and armored knights. Hundreds of candles flicker across golden plates and crimson banners while servants move through the crowded hall. The camera slowly pushes toward the emperor as he raises a golden goblet above his head. NARRATOR (deep, ominous voiceover): "He conquered seven kingdoms..." CUT TO SHOT 2. SHOT 2 | [00:03-00:06] THE EMPEROR'S PRIDE A dramatic low-angle close-up captures the emperor laughing arrogantly beneath his enormous golden crown. His silver beard catches the warm candlelight as he slams his goblet against the table, causing the surrounding nobles to fall silent. EMPEROR (booming voice): "NOT EVEN DEATH CAN COMMAND ME!" The nobles respond with nervous laughter. CUT TO SHOT 3. SHOT 3 | [00:06-00:09] THE UNINVITED GUEST A slow tracking shot reveals a mysterious hooded servant emerging from the darkness between two enormous stone columns. He approaches the emperor's table carrying an antique golden chalice filled with thick black liquid. The surrounding guests gradually stop speaking as the servant places the chalice directly in front of the emperor. SERVANT (quiet, unsettling voice): "Then drink, Your Majesty." CUT TO SHOT 4. SHOT 4 | [00:09-00:12] THE FORBIDDEN CHALICE An intimate close-up shows the emperor studying the black liquid inside the ornate golden chalice. The surface moves unnaturally, reflecting faces that do not belong to anyone standing nearby. The emperor smirks, lifts the chalice, and drinks its contents in one confident motion. NARRATOR (voiceover): "But one debt remained unpaid." The emperor lowers the empty chalice, his smile slowly fading as the banquet hall becomes completely silent. CUT TO SHOT 5. SHOT 5 | [00:12-00:16] THE SILENT BANQUET A wide symmetrical shot reveals the entire banquet table frozen in unnatural stillness. Every noble, knight, and servant has stopped moving, their expressions locked in eerie smiles. One by one, the guests slowly turn their heads toward the emperor in perfect synchronization. The emperor looks from side to side, suddenly frightened. EMPEROR (confused): "What is this?" The candles flicker violently as a cold wind passes through the hall. CUT TO SHOT 6. SHOT 6 | [00:16-00:19] THE DEAD REMEMBER A terrifying close-up reveals an elderly noblewoman seated beside the emperor. Her once-beautiful face gradually transforms into a pale, ancient corpse through elaborate practical makeup effects. Her cheeks become hollow, her eyes darken, and her expression turns into an unnatural smile. The camera shifts slightly to reveal other guests undergoing the same transformation, their luxurious clothing remaining unchanged. NOBLEWOMAN (whispering): "We have waited so long..." The emperor recoils in horror. CUT TO SHOT 7. SHOT 7 | [00:19-00:23] THE TRUTH A dramatic medium shot shows the emperor rising from his throne, knocking over his chair as he stares at the undead guests surrounding him. The mysterious servant remains perfectly still on the opposite side of the table. EMPEROR (furious and frightened): "WHO ARE YOU?" The servant slowly raises his head, revealing pale, hollow features beneath the hood. SERVANT (calmly): "The one you promised your soul." The emperor's face drains of color. CUT TO SHOT 8. SHOT 8 | [00:23-00:27] THE COLLECTOR A dramatic close-up captures the mysterious servant slowly pulling back his hood. His face transforms into an ancient skeletal creature through elaborate practical prosthetics and mechanical facial effects. His eyes glow with dim amber light as the surrounding candles extinguish one after another. The undead guests rise silently from their chairs, forming a motionless circle around the emperor. NARRATOR (deep voiceover): "And tonight... the collector returned." The skeletal figure extends one long, bony hand toward the emperor. CUT TO SHOT 9. SHOT 9 | [00:27-00:30] THE FINAL PAYMENT An extreme close-up captures the emperor's terrified face as he backs against his enormous golden throne. His crown slips sideways, and his trembling hands grip the armrests. The skeletal collector leans close, his glowing eyes reflected in the emperor's frightened gaze. COLLECTOR (deep whisper): "Your throne is ready... below." The emperor opens his mouth to scream as the throne room plunges into darkness. A final metallic clang echoes through the hall. CUT TO BLACK. [4] GLOBAL SUPPLEMENT Nine-shot structure: Use exactly nine cinematic shots, with deliberate cuts at the specified timestamps. Each shot must advance the same continuous story, beginning with the emperor's arrogance, introducing the mysterious servant, revealing the cursed banquet, and ending with the collector demanding payment. Maintain consistent character positions and throne hall geography throughout. Voiceover and dialogue: Include all narrator lines and character dialogue exactly as written. The narrator has a deep, resonant male voice inspired by classic 1980s fantasy trailers. The emperor speaks with theatrical authority, the servant with unnerving calm, and the undead noblewoman with a soft, hollow whisper. All spoken character dialogue must synchronize accurately with visible mouth movements. Narration remains off-screen and must not overlap important dialogue. 1980s practical effects: The undead guests must resemble actors wearing elaborate latex prosthetics, theatrical corpse makeup, and handcrafted fantasy costumes. The collector's skeletal transformation must resemble a sophisticated animatronic creature effect from an authentic 1980s fantasy production, using mechanical facial appliances, practical makeup, optical dissolves, and controlled theatrical lighting. Character consistency: Preserve the emperor's silver hair, gray beard, golden crown, crimson cloak, and engraved armor throughout. The mysterious servant must retain his black hooded robe and golden chalice until the final reveal. All banquet guests must remain in their established positions, with their clothing unchanged during their supernatural transformations. Visual atmosphere: Maintain rich candlelit interiors, deep crimson banners, ornate golden decorations, atmospheric smoke, warm tungsten highlights, dark theatrical shadows, organic film grain, subtle halation, and authentic photochemical softness. The transformation sequence should gradually darken the hall while preserving the visual appearance of vintage fantasy cinema. Camera movement: Use slow dramatic push-ins, theatrical low-angle compositions, expressive close-ups, and carefully framed wide shots. Avoid excessive handheld movement, modern drone-style cinematography, or impossible camera paths. Sound design: Begin with lively banquet ambience, clinking goblets, distant laughter, and orchestral medieval music. Gradually remove the background sounds as the curse activates, leaving an unnatural silence broken by whispers, creaking chairs, and the emperor's frightened breathing. Build the final moments with ominous low strings and the collector's deep voice before ending in sudden darkness.